Goldy 0.1.0
dotnet add package Goldy --version 0.1.0
NuGet\Install-Package Goldy -Version 0.1.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Goldy" Version="0.1.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Goldy" Version="0.1.0" />
<PackageReference Include="Goldy" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Goldy --version 0.1.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Goldy, 0.1.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Goldy@0.1.0
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Goldy&version=0.1.0
#tool nuget:?package=Goldy&version=0.1.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Goldy - Modern GPU Library for .NET
Goldy is a modern GPU library targeting Vulkan 1.3+, DX12, and Metal, with C# bindings using .NET 7+ source-generated interop.
Quick Start
using Goldy;
// Create instance and device
using var instance = new Instance();
using var device = instance.CreateDevice(DeviceType.DiscreteGpu);
// Create a render target
using var target = new RenderTarget(device, 800, 600, TextureFormat.Rgba8Unorm);
// Create and record commands
var encoder = new CommandEncoder();
encoder.Clear(new Color(0.2f, 0.3f, 0.8f, 1.0f));
// Render
target.Render(encoder);
// Read pixels back to CPU
byte[] pixels = target.ReadToCpu();
Features
- Modern GPU API targeting Vulkan 1.3+, DX12, and Metal
- Slang shader compiler integration
- Zero-allocation render loop design
- SafeHandle-based resource management
- Compute shader support
- Windowed rendering via Surface API
Requirements
- .NET 8.0 or later
- Windows x64, Linux x64, or macOS (x64/arm64)
- A Vulkan 1.3+, DX12, or Metal compatible GPU
License
MIT License
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net8.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.1.0 | 110 | 1/13/2026 |