Goldy 0.1.0

dotnet add package Goldy --version 0.1.0
                    
NuGet\Install-Package Goldy -Version 0.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Goldy" Version="0.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Goldy" Version="0.1.0" />
                    
Directory.Packages.props
<PackageReference Include="Goldy" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Goldy --version 0.1.0
                    
#r "nuget: Goldy, 0.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Goldy@0.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Goldy&version=0.1.0
                    
Install as a Cake Addin
#tool nuget:?package=Goldy&version=0.1.0
                    
Install as a Cake Tool

Goldy - Modern GPU Library for .NET

Goldy is a modern GPU library targeting Vulkan 1.3+, DX12, and Metal, with C# bindings using .NET 7+ source-generated interop.

Quick Start

using Goldy;

// Create instance and device
using var instance = new Instance();
using var device = instance.CreateDevice(DeviceType.DiscreteGpu);

// Create a render target
using var target = new RenderTarget(device, 800, 600, TextureFormat.Rgba8Unorm);

// Create and record commands
var encoder = new CommandEncoder();
encoder.Clear(new Color(0.2f, 0.3f, 0.8f, 1.0f));

// Render
target.Render(encoder);

// Read pixels back to CPU
byte[] pixels = target.ReadToCpu();

Features

  • Modern GPU API targeting Vulkan 1.3+, DX12, and Metal
  • Slang shader compiler integration
  • Zero-allocation render loop design
  • SafeHandle-based resource management
  • Compute shader support
  • Windowed rendering via Surface API

Requirements

  • .NET 8.0 or later
  • Windows x64, Linux x64, or macOS (x64/arm64)
  • A Vulkan 1.3+, DX12, or Metal compatible GPU

License

MIT License

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net8.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.0 110 1/13/2026